Roll Jump 3 or Navigation 3 to perform an emergency jump.
On no successes, the ship goes nowhere and the jump drive catches fire.
On fewer than 3 successes, either the ship goes nowhere or it goes somewhere more dangerous than where you started.
On 3 successes, you successfully jump to a clear, empty expanse of space.
On more than 3 successes, you successfully jump and your scanners ping a soft reassuring sound – salvage, no life-signs.