Rumour Mill

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To take control of the rumour mill, roll +INFLUENCE.

On a 10+, everybody is talking about what you want them to.

On a 7-9, choose one:

  • Your rumour spreads widely, but the GM decides how it changes in the process, or
  • Your rumour spreads widely, but a competing rumour of the GM’s choice also spreads.
  • Your rumour spreads, but not very widely.

On a 6-, the rumour mill fights back and a competing rumour spreads widely.

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