To take control of the rumour mill, roll +INFLUENCE.
On a 10+, everybody is talking about what you want them to.
On a 7-9, choose one:
- Your rumour spreads widely, but the GM decides how it changes in the process, or
- Your rumour spreads widely, but a competing rumour of the GM’s choice also spreads.
- Your rumour spreads, but not very widely.
On a 6-, the rumour mill fights back and a competing rumour spreads widely.